using System;
using System.Collections.Generic;
using System.Text;

namespace One_Crappy_RPG
{
    public class EffectBuff : StatusEffect
    {
        public enum Buff : byte
        {
            Regen,
            Haste,
            Float,
            Reflect
        }

        public Buff Type;

        public EffectBuff(Buff type, int amount, int rounds)
        {
            Type = type;
            Magnitude = amount;
            Duration = rounds;
        }

        public Buff GetEffectType()
        {
            return Type;
        }
    }
}
